Protection from Evil and Good [Защита от добра и зла]
1st level, Abjuration
Casting time: 1 action
Range: Touch
Components: V, S, M (святая вода или порошок серебра и железа, расходуемые заклинанием)
Duration: Concentration, up to 10 minutes
Classes: Wizard,Druid,Cleric,Warlock,Paladin
Subclasses: Oath of Devotion, Horizon Walker, Monster Slayer, Clockwork Soul
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Source: D&D System Reference Document 5.1, © Wizards of the Coast LLC, licensed under CC BY 4.0.