Confusion [Смятение]

4th level, Enchantment
Casting time: 1 action
Range: 90 feet
Components: V, S, M (три ореховые скорлупки)
Duration: Concentration, up to 1 minute
Classes: Bard,Wizard,Druid,Sorcerer
Subclasses: Knowledge Domain, Circle of Spores, Oathbreaker

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10

Behavior

1

The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.

2-6

The creature doesn't move or take actions this turn.

7-8

The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.

9-10

The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Source: D&D System Reference Document 5.1, © Wizards of the Coast LLC, licensed under CC BY 4.0.