Plant Growth [Рост растений]

3rd level, Transmutation
Casting time: 1 action or 8 hours
Range: 150 feet
Components: V, S
Duration: Instantaneous
Classes: Bard,Druid,Ranger
Subclasses: Nature Domain, Oath of the Ancients, Archfey, Circle of Wildfire

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Source: D&D System Reference Document 5.1, © Wizards of the Coast LLC, licensed under CC BY 4.0.